NeuralDrive

2018 - Today

iOS & Android App

UI/UX Design

About the project

NeuralDrive is a mobile app available on iOS and Android, designed to support athletes—whether they are actively training, resting, or recovering from injuries—by focusing on mental and cognitive enhancement. Through a series of engaging “mini” games, the app targets key cognitive areas like reaction speed, focus, and decision-making. Our goal was to create a tool that helps athletes not only improve physical performance but also sharpen their mental edge.

Developed in collaboration with two of my friends, NeuralDrive has been available in Europe since its launch, and worldwide since October of 2023.

I led the user experience and interface design, conducting all the research, wireframing, and user testing to ensure the app met the needs of our target audience.

I have illustrated the biggest milestones at NeuralDrive here:

The Beginning: A Frustration Sparked an Idea

The Beginning: A Frustration Sparked an Idea

The project NeuralDrive began with a simple but powerful thesis:
Athletes, in their downtime, are keenly interested in neurological games to complement their physical training. However, the fragmented nature of these games — spread across multiple apps — makes the experience frustrating. Many apps lack cohesive user experiences, hide content behind separate paywalls, and fail to deliver a polished product. Casual users, on the other hand, often have limited knowledge about neurological training and its benefits, making discoverability and clear guidance crucial to ensuring they can engage with and understand the value of these exercises.

This sparked our mission: to validate whether these pain points were real and develop a solution that consolidates these cognitive exercises into a single, well-designed platform.

Validating the Problem

Validating the Problem

To validate our thesis, we conducted interviews with 8 individuals from three target groups:

Professional Athletes (Primary Target Group)

Insights

Athletes expressed a strong need for quick, effective, and reliable neuro-training exercises. They were frustrated with existing apps due to poor usability, lack of depth, and fragmented offerings, which didn’t fit seamlessly into their rigorous schedules.

Coaches (Secondary Target Group)

Insights

Coaches highlighted the lack of a centralized app to recommend to their athletes. They also found it challenging to integrate neuro-games into training regimens, as many apps didn’t align with athletic goals or provide enough variety.

Casual Users (Tertiary Target Group)

Insights

While mildly interested in neurological training, casual users were deterred by poor explanations, lack of tutorials, and the absence of a compelling experience. For them, cognitive improvement was a secondary goal, and they wanted the app to feel more approachable and entertaining.

Key Requirements for the App

Key Requirements for the App

Based on these insights, we outlined the following requirements:

Based on these insights, we outlined the following requirements:

Consolidate multiple neuro-games into a single app

Consolidate multiple neuro-games into a single app

Provide games targeting various cognitive skills (e.g., focus, memory, decision-making)

Provide games targeting various cognitive skills (e.g., focus, memory, decision-making)

Include clear tutorials and explanations for each game and its benefits

Include clear tutorials and explanations for each game and its benefits

Ensure a simple, intuitive menu structure with minimal clicks to access games

Ensure a simple, intuitive menu structure with minimal clicks to access games

Support multiple languages and include personalization settings like dark mode

Support multiple languages and include personalization settings like dark mode

Enable seamless feedback submission for ongoing improvement

Enable seamless feedback submission for ongoing improvement

Design & Prototyping

Design & Prototyping

We began developing NeuralDrive with low-fidelity wireframes in Figma, focusing on core screens like the menu and navigation. Internal testing with friends and family helped refine usability, though no major structural changes emerged.

Moving forward, we adopted an MVP (Minimum Viable Product) approach to expedite development and gather real-world feedback. Our initial release featured:

A linear menu system: Minimalist but experimental, with no advanced navigation aids

A linear menu system: Minimalist but experimental, with no advanced navigation aids

A basic set of games: Developed by my friends, targeting different areas of the brain

A basic set of games: Developed by my friends, targeting different areas of the brain

We have also decided on these main categories:

Visual System

Exercises aimed at improving eye muscle strength and enhancing visual tracking, which is crucial for athletes needing quick focus adjustments.

Exercises aimed at improving eye muscle strength and enhancing visual tracking, which is crucial for athletes needing quick focus adjustments.

General Neuro Tools

Training for the vestibular system (balance and spatial awareness), and exercises focused on reaction to visual stimuli to help athletes react faster and more accurately.

Training for the vestibular system (balance and spatial awareness), and exercises focused on reaction to visual stimuli to help athletes react faster and more accurately.

Cognitive and Logic Games

Exercises that challenge problem-solving, memory, and decision-making, helping athletes think quickly and strategically during competitions.

Exercises that challenge problem-solving, memory, and decision-making, helping athletes think quickly and strategically during competitions.

This first version prioritized functionality over polish, allowing us to study user behavior and pain points in the wild.

This first version prioritized functionality over polish, allowing us to study user behavior and pain points in the wild.

Images coming soon

Images coming soon

Images coming soon

Redesign: A User-Centric Overhaul

Redesign: A User-Centric Overhaul

Over 2 years, we gathered extensive user feedback, which highlighted several issues:

Nested and confusing navigation: Users had to click up to 5 times to access games.

Lack of tutorials and explanations: Many struggled to understand game mechanics or their benefits.

Limited language support: The app was only in German.

No appearance settings: Users missed dark mode or other customization options.

Armed with this feedback, we redesigned NeuralDrive using React Native, following Apple’s HIG (Human Interface Guidelines) for a seamless experience. Key improvements included:

Open Menu Structure

Open Menu Structure

Bottom Navigation Bar

Bottom Navigation Bar

Enhanced Settings

Rich Tutorials and Explanations

Rich Tutorials and Explanations

Rich Tutorials and Explanations

Enhanced Settings

Rich Tutorials and Explanations

Rich Tutorials and Explanations

Rich Tutorials and Explanations

Positive Outcomes: A Testament to User-Centered Design

Positive Outcomes: A Testament to User-Centered Design

The revamped app received overwhelmingly positive feedback. All major pain points were resolved: navigation became intuitive, tutorials enhanced usability, and customization options improved overall satisfaction.

By continuing to listen to user feedback, we’ve ensured that NeuralDrive remains a reliable and enjoyable companion for athletes and casual users alike. With a robust foundation in place, NeuralDrive is poised for future growth, solidifying its position as the go-to app for neurological training.

Impressum

Impressum

Impressum